![]() ![]() If you play Iron Teeth instead, you're instead stuck with the barely useful engine, which uses up 24 logs/day (so 72 tiles of maple trees are needed if you want one to always run). Huge science investment, but more than worth it, just assume each one to deliver 60-100hp instead of the advertised 300 and the inconsistency barely matters. Late game the best option is just to build more large windmills than you need. One or two normal windmills can keep a little bit of stuff running mid-game in combination with a beaverwheel or two, but it's not worth building many of them, they're too weak. Granted that's still 5 of those rows, per engine, it's definitely a lot, but for the simplicity it may be worth.Īt the beginning of the game building a beaverwheel to power your lumbermill is a good option. But an aqueduct a few blocks deep, takes along time to drain by just evaporation, and it gets your 15 tiles, per its length on either side of Farmable land. ![]() So yeah 8x9 is a lot of trees to burn, but if you can build a massive Forrest dedicated just for burning and then leave that alone, who cares? Definitely gunna be my next thing I try. Also it's still a work hours only solution. So I'ma try that in another world, cause honestly, making all the canals, and getting the beavers to build all the power lines between all the wheels and not get trapped is such a bitch. ![]() Side note, I'm yet to actually send power across a town gate, but I don't see why you couldn't. That's it, then play using other districts that use that power. Built a district there who just farms, lumberjacks, and works engines. I thought that too, until I built an aqueduct or a giant reservoir, the type that won't dry out even in 30 day droughts. But I think for its simplicity, it kinda is lol I've been saying for so long that the engine isn't worth. Honestly of you're going to build a gigantic reservoir, you can make a fully sustained district that just farms potatoes and maple trees and keep a farm of engines running. I'm still debating if it's really worth it. The other downside is getting it to flow off hours, it can be done with floodgates, but that's a bunch of micro management. So yeah it's viable, but you pretty much need a district dedicated to just doing that and they need a massive reservoir nearby to keep adding water, (via floodgate or just haulers, pulling from other set of pumps) because not only does the system evaporate slowly, but your beavers drink water too. It's viable, you also need to consider how close you've got food storage since a beaver getting hungry and leaving to eat also slows the flow. It takes a lot of levees for your canals to put the wheels in, and to have constant flow through a beaver made canal, you need about 15 or more dumps and to have them very close to the pumps, or have your haulers optimize the system by having them prioritize a nearby water tank for the dumpers. Even during 2 week long droughts, the water flows continuously.As a player whose been toying with the pump and dump mechanics, I can safely say, it's feasible but not easy to set up. ^ This baby automatically fills and releases water with zero attention or jobs required. Having extra pumps as well as dumps to artificially create current is a waste of jobs when you can do it entirely for free with a reservoir that maintains itself. ![]() If you place your waterpumps at the right place in the damn, their produced current will make the wheels go brr.Īnd if you pump the water downsteam and bring it upstream you got your power during droughts. I don't find the "staying near water" limitation for power generation to be that constraining anyway because tree and crop growth is already restricted to water either way, so it synergizes regardless. With the right sort of dam you can keep water flowing 100% of the time, even during droughts. These days I dynamite channel the river deeper, throw waterwheels down there in ludicrous numbers, narrow the river to 4 tiles wide, then cover it all up with platforms and build my industry on top of it. I experimented with wind power in my first couple of towns then abandoned it entirely. Please consider making it more reliable, give us a wind sock or something that we can determine the best place for wind power. I even thought that on top of a mountain it should be better, but it isnt that dynamic (yet, i hope) all 4 large windmills face the same way and give the same horse power even though they are spread out. I find it very annoying that wind power is so unreliable. Originally posted by T-Gunn:I realize this is early access. ![]()
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